By Susannah Shaw
To make nice animation, you want to know the way to regulate an entire international: the right way to make a personality, tips to make that personality stay and feel free or unhappy. you must create 4 partitions round them, a panorama, the solar and moon - a complete lifestyles for them. you'll want to get within that puppet and primary make it dwell, then make it perform.
Susannah Shaw presents the 1st really sensible creation to the craft talents of version animation. this can be a important booklet within the improvement of version animation which, following the good fortune of Aardman's first full-length movie, chook Run, is now on the leading edge of recent animation.
Illustrated in complete color all through you're proven step-by-step the best way to create winning version animation. beginning with a few simple routines, you are going to find out about constructing a narrative, making types, developing set and props, the mechanics of stream, filming, postproduction and the way to set approximately discovering that elusive first task in a contemporary studio.
• The best-selling full-color functional creation to the craft talents of version animation
• enjoy the suggestion of most sensible overseas animators comparable to Nick Park and Tim Hittle
• realize every little thing you must recognize to be a version animator in a latest studio!
About the Author
Susannah Shaw is Programme improvement supervisor for the lively Exeter competition. She was once head of the Bristol Animation path from 1996 to 2000 on the college of the West of britain and previous digicam assistant at Aardman (working on 'A shut Shave' between different films).
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Extra info for Stop Motion: Craft Skills for Model Animation (2nd Edition)
To start with, you have to make a couple of decisions telling your computer how you will be working. For instance, the ‘preset’ information menu can come from your camera, so click on the camera icon. The resolution of your ﬁlm is dictated by the pixel size you choose – start with a small size, you don’t need to consider resolution at this stage. Your frame rate at 25 frames per second is standard for animation. The timecode will start at your ﬁrst frame. com. Courtesy of Boinx iStop Motion This what the screen would look like.
Getting animated 27 There are situations, as in Disney’s Fantasia, where a hippo ﬂoats on a fountain of bubbles or an elephant gets trapped inside a ﬂoating bubble. You may not want things to move realistically, but understanding the rules gives your animation credibility and, having demonstrated that you understand them, you’ll get a bigger audience reaction when you break them. timing: single frame or double frame? The ﬁrst principle of animation is based on persistence of vision: the way your eye joins up consecutive still images to make a moving image, and the amount of difference from one image to the next that the eye will tolerate and translate as a ﬂuid movement.
Experiment with different amounts of stretch and squash. You could give it a sense of speed by elongating it on the fall or after the bounce of the arc. Or you can create more impact when the ball hits the ground, as if it’s been thrown down, by elongating the ball at the frame before contact with the ground. It’s easy to overuse the effect and end up with your ball looking as though it’s made of soft putty, rather than rubber. The right amount will add life and spring to your ball. 8 Bouncing ball parabola with exaggerated squash and stretch.