Evil for Evil (Engineer Trilogy, Book 2) by K. J. Parker

By K. J. Parker

Civitas Vadanis is in hassle. The Mezentines have declared battle; and the Mezentines are very keen on their ambitions in terms of killing.

Duke Valens, of Civitas Vadanis, has a predicament. He is familiar with that his urban can't stand up to the invading military; but its partitions are his in simple terms defence opposed to the Mezentines. probably the single strategy to shop his humans is to escape, yet that may not be effortless both.

Ziani Vaatzes, an engineer exiled via the Mezentines for his abominable creations, has already confirmed that he can shield a urban. yet Ziani Vaatzes has his personal issues, and the destiny of Civitas Vadanis is probably not one among them.

"Intelligent and compassionate...it can be celebrated."
--Interzone on units and Desires

"One of the main unique myth debuts in fresh years...incredibly vibrant, clean, enjoyable, considerate, absorbing."
--SFX

Show description

By K. J. Parker

Civitas Vadanis is in hassle. The Mezentines have declared battle; and the Mezentines are very keen on their ambitions in terms of killing.

Duke Valens, of Civitas Vadanis, has a predicament. He is familiar with that his urban can't stand up to the invading military; but its partitions are his in simple terms defence opposed to the Mezentines. probably the single strategy to shop his humans is to escape, yet that may not be effortless both.

Ziani Vaatzes, an engineer exiled via the Mezentines for his abominable creations, has already confirmed that he can shield a urban. yet Ziani Vaatzes has his personal issues, and the destiny of Civitas Vadanis is probably not one among them.

"Intelligent and compassionate...it can be celebrated."
--Interzone on units and Desires

"One of the main unique myth debuts in fresh years...incredibly vibrant, clean, enjoyable, considerate, absorbing."
--SFX

Show description

Read Online or Download Evil for Evil (Engineer Trilogy, Book 2) PDF

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Extra resources for Evil for Evil (Engineer Trilogy, Book 2)

Sample text

Dig Dig Dug (16) The caster can move aside or remove earth (not solid rock) at the rate of 50 cubic ft/Level/round for one turn (five combat rounds). ) Goldnose (15) Allows the caster to smell the scent of gold for one turn. ). Higher level increase the radius. Impotent Eye (15) Hides nature and/or level from others who may use an Omnipotent Eye. Mystic Ears (16) The caster can hear what is going on in another known location [clairaudience]. Lasts one (ten minute) turn. Mystic Visions (15) Similar to Mirage spell, allows some movement of image projected.

LEVEL 3: Requires minimum IQ 14, DEX 10. p. each. All Leathered-Up (4 per 1 Hit repaired) Repairs damage done to non-metal armor or weapons. Over 50% of the original material must be present for the spell to work. Assay (6) Accurately determines the value of precious metals & stones; also spots fakes and worthless items. Curses Foiled (7) Removes evil spells and curses of lower orders. Drop! (10) [Range 50’] This can affect any number of targets, so long as the total CHA (or MR) does not exceed the caster's IQ (higher levels double this limit).

There are no known limits to this spell, except that the other plane must be personally known to the caster. ) Fire Storm (55) A circular wave of raging flames spreads outward from the caster to a radius of 50 feet, doing (Intelligence × caster’s Level) damage and igniting everything that might conceivably burn. Higher levels double the damage or the radius. Ghost Glue (60) Temporarily binds a ghost (or the stolen spirit of a living person) into an object. The victim retains consciousness, but cannot employ or exhibit any powers.

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